League of Legends 11.5 Patch Notes – Bee-themed skins, item changes… LEAGUE OF LEGENDS PATCH 11.5 When is the Release Date?
Another fortnight, another League of Legends update. League of Legends patch 11.4 has arrived on live servers, which means a whole new set of balance changes are on our way. Now, it's time for two weeks of testing in patch 11.5, let's see what's coming to League...
Those who miss seeing the new League of Legends champion skins in the last patch can rejoice; There are some shiny new styles on their way in patch 11.5 that look great in spring. Kog'Maw, Malzahar, and Yuumi are getting stylish bee-themed skins in this update and they're adorable. The new patch has three new patches with a very different aesthetic. Bee with the view: bee'maw (1350 RP), Beezahar(1350 RP) and yubee (1350 RP).
As often happens when a new patch first drops on PBE, there aren't many balance changes to check out yet, but we still have plenty of time ahead of us. Keep checking these notes over the next few weeks to keep up to date with changes that will impact the PBE.
LEAGUE OF LEGENDS PATCH 11.5 Release Date and Disruption
According to the League of Legends 2021 patch schedule, League of Legends patch 11.5 is on Wednesday, March 3, 2021 will be published. Maintenance times are yet to be confirmed, but for NA servers they usually start at 03:00 am PT. : 00 GMT for EUW servers and 03:00 CET for EUNE servers and takes approximately three hours. Once Riot Games confirms these, we'll post them here closer to launch.
Stored health changed from [10% (+25% Lethality)] to [35% (+50% Lethality)] when multiple enemies are nearby
Qiyana – buffed
Terrashape (W):
Damage on hit increased from 8/16/24/32/40 to 8/22/36/50/64% Movement Power damage ratio from 30% to 45%, Movement Speed 5/7/9/11/ increased to 13 from 5/6.25/7.5/8.75/10%
Supreme Display of Talent (R):Initial damage increased from 100/170/240 to 100/200/300
Rammus – nerfed
Statistics:
Health per level reduced from 95 to 80
Rell – nerfed
Statistics:
Base level armor reduced from 35 to 32
Ferromancy (W):
Ability cooldown increased from 11 to 13
Samira – buffed
Statistics:
Attack Damage per level increased from 2,3 to 3
Ability (Q):
Attack Damage Percentage increased from 80/87,5/95/102,5/110% to 80/90/100/110/120%
Sejuani – buffed
Winter's Wrath (W):
Second Hit Damage increased from 5,25% to 6% max health
Shaco –Changed
Jack in a Box (W):
AoE damage dealt reduced from 15/20/25/30/35 to 10/15/20/25/30.
Damage dealt to single targets reduced from 35/50/65/80/95 to 25/40/55/70/85
New! This ability now states: “Jack in the Box's attacks deal additional [10/20/30/40/50] damage to monsters”
Trundle – buffed
Chomp (Q):
Q cooldown reduced from 4 seconds to 3,5 seconds.
Udyr – nerfed
Statistics:
Udyr's health per level reduced from 99 to 92
Phoenix Stance (R):
Impact Damage reduced from 50/95/140/185/230/275 to 40/80/120/160/200/240
New! “Notes from allies deal 25% damage” Notes bonus magic damage increased from 4-16 to 4-24 * Damage dealt to minions with notes increased from 200% to 300% [* this is already done live] Stage Dust (Passive):
“Next Notes deals 95% of the damage the previous Note did to non-minions” Removed!
“Notes from allies deal 25% damage” New!
* Damage dealt to minions with notes increased from 200% to 300% [* this is already done live]
Bis (R): Cooldown increased from 160/140/120 to 180/150/120
Bonus damage to champions reduced from 2,5% to 1,5% as damage.
Additional damage to damaging abilities, instead of [2,5% max mana + 6% tAD physical damage] [(3,3% – melee champions | 2,5% – ranged champions) max mana + 6% tAD physical damage] changed to
Guinsoo's Rageblade
Effects:
Added new note: “Rage cannot benefit more than 100% Critical Hit Chance.
Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. “
stridebreaker
Effects:
Slash Stop (Passive):
Damage dealt reduced from 100% Attack Damage to 75% Attack Damage
Slowing effect reduced from 60% to 40%
Dash range increased by 100 (according to Riot on Reddit)
Serpent's Fang
Effects:
Passive changed! Changed to: “Shield Enemy: Damaging an enemy champion reduces all shields they gain for 3 seconds (50% | 25% – ranged champions). When you damage an enemy unaffected by Shield Reaver, “Shield Reaver: Attacks and spells (70 + 40% bonus Attack Damage) deal additional physical damage. To protected targets”
Maw of Malmortius
Cost:
Total cost reduced from 3100 to 2800 Combine cost decreased from 700 to 400
Black Cleaver
Effects:
Health increased from 300 to 400
Passive changed! Changed to “Rage: Dealing physical damage to a champion” Butcher: Damaging Abilities and Attacks (On Hit) grants 2 movement speed per Carve stack for 5 seconds against fully Carved enemies. damage. Damage over time effects deal 40% Butcher damage (0,5s cooldown)”