Ukukhanya Okufayo 2: Indlela Yokukhuphuka I-Cherry Windmill

Ukukhanya Okufayo 2: Indlela Yokukhuphuka I-Cherry Windmill ; Ukuthola nokukhuphuka i-Cherry Windmill ku-Ding Light 2 kungaba nzima. Nansi indlela yokwenza lokhu.

Ukukhanya Okufayo 2, Yinkundla yokudlala yaseParkour egcwele amathani ezakhiwo, izithiyo ngisho nezitha ukuze u-Aiden azisebenzise ukuze azuze. Kodwa kunezigaba ze-Parkour ezingaba nzima kakhulu ukuzulazula kunezinye. Ama-windmill ahlakazeke e-Villedor ayisibonelo esihle, futhi abadlali bazodinga ukukhuphukela phezulu kwalezi zakhiwo ezinhle futhi bazenze zisebenze futhi baguqule indawo ezungezile ibe indawo ephephile.

I-windmill ethile ingakhungathekisa, ikakhulukazi kubadlali abaqala uhambo lwabo kusenesikhathi futhi bengenakho ukuthuthukiswa okunenjongo ku-Stamina yabo. I-Cherry Windmill in Dying Light 2 ingabajezisa ngokuqondile, ngenxa yesiqephu esivulayo esidinga ukuthi abadlali benze uchungechunge lokugxuma okunembayo okuzokhipha amamitha abo e-Stamina ngokushesha okukhulu. Ukunikeza abadlali ithuba lokunqoba le nselele yeParkour I-Cherry Windmill Nakhu ukubuka konke kwesinyathelo ngesinyathelo sendlela yokukhuphukela phezulu.

Ukukhanya Okufayo 2: Indlela Yokukhuphuka I-Cherry Windmill

Into yokuqala okufanele yenziwe ngabadlali isebalazweni Ukuthola i-Cherry Windmill. Ngenhlanhla, i-Houndfield ilula ukuyibona, njengoba iseduze nomgwaqo lapho kuhlangana khona i-Trinity ne-Quarry End. I-Windmill itholakala ngokobuchwepheshe e-Houndfield futhi itholakala eduze kwesakhiwo esikhulu esihlaliswe yodwa (esimbozwe ngegobolondo lepulasitiki eliluhlaza okwesibhakabhaka). Uma abadlali befika phansi kwe-Cherry Windmill, kuzodingeka baqedele uchungechunge lokugxuma okuyinselele ukuze bafinyelele ekwehleni kokuqala kwesakhiwo.

ISINYATHELO SOKUQALA

Yona, I-Cherry Windmill'Ingxenye enzima kakhulu yokuqwala, futhi kulula kakhulu ukuyimosha, ngenxa yokuzinikela kwayo kusikhathi namandla. Abadlali bayelulekwa ngokuqinile ukuthi bangazami le-windmill ethile baze babe nama-Inhibitors anele ukuphakamisa i-Stamina yabo izikhathi eziningana. Yize kungenzeka ukuthi ufike phezulu ngokuthuthukiswa kwe-Endurance noma okubili, kunzima kakhulu futhi kudinga isikhathi esinembe kakhulu.

Ukuze baqale uhambo, abadlali kufanele baqale bagibele ukhuni oluncane oluphuma ngaphansi kodonga lwe-Windmill bese bephenduka ukuze babone isisindo sikhuphuka sikhuphuka emigodleni engemuva kwabo. Uma isisindo sifika ngaphansi kwemishayo, abadlali bangagxumela kuso futhi bashayele phezulu. Uma ifika esicongweni sokuhamba kwayo, abadlali bangagxumela ebhodini eliphuzi elimiswe odongeni lomshini womoya.

Ukusuka lapho, abadlali kufanele bajike odongeni baze basondele ngokwanele ukuze bagxumele ensikeni yensimbi eseduze. Okwenza lesi sigaba sibe nzima ukuthi zonke lezi zinyathelo kufanele zenziwe ngebha eyodwa ye-Stamina. Akukho lapho u-Aiden angaphumula khona futhi aphinde athole u-Stamina, futhi kulula kakhulu ukuphelelwa u-Stamina ngaphambi kokuthi enze insimbi yesikhulumi.

ISINYATHELO SESIBILI

Uma abadlali sebenqobile isigaba sokuqala, okunye ukukhuphuka kwe-Windmill kuwucezu lwekhekhe (ngokuqhathanisa). Lapho abadlali bebheka phezulu lapho bemi khona, bazobona olunye ukhuni oluphumele phansi abangalukhuphuka. Ukukhuphuka kwalolu khuni kuzowaholela ensikeni ewumngcingo bese uwabeka esitebhisini esiphansi lapho egxuma khona kalula.

Ngemva kokukhuphuka ileli, abadlali bazokwazi ukufinyelela iphaneli kagesi ye-Windmill futhi bahlanganyele nayo ukuze benze isakhiwo sibuyekezwe futhi sisebenze. Ukusuka lapho, abadlali bangayabela Iqeqebana abalithandayo (ngokucatshangwa ukuthi basemuva kangako endabeni) futhi baqhubeke nohambo lwabo e-Villedor ngendawo entsha ephephile.

 

Ukuze uthole izindatshana ezengeziwe: UHLELO

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