Yu-Gi-Oh! How to complete Master Duel Solo Mode?

Contrary to popular belief, Yu-Gi-Oh! Master Duel's Solo Mode can provide several hours of gameplay. Although it only offers four short doors (or chapters) when starting the mod, players can unlock more after clearing them. However, this mod is not as linear as it seems, as duelists will have to go to newly opened doors to finish off the previous ones.

Apart from the Training Gate, there are a total of 100 gates that must be completed for the Solo Mode to be 15 percent complete. However, some of these doors' side quests will require Orbs that can only be obtained at the next doors for you to fully complete. For example, the Warrior of the Six Elemental Lord Gate cannot be completed until 200 Orbs of Light have been obtained to unlock the gate of its side section (as shown below).

Yu-Gi-Oh! How to complete Master Duel Solo Mode?
Yu-Gi-Oh! How to complete Master Duel Solo Mode?

We recommend that beginners complete the first four Gates main quests before worrying about their side sections, as most new gates can only be earned by clearing previous Gates' main quests. To guide you through the rest of Solo Mode, see the list below to learn how to unlock each gateway and side chapters.

doors Door requirements Side Part requirements Where to find Necessary Orbs
Duel Strategy no requirement Unlocked after Duel Strategy: Duel 3 no requirement
Absolute Ruler no requirement Spend 200 Black Orbs Warrior of the Six Elemental Lords: Exercise 1

Absolute Ruler: Duel 1

Warriors of the Six Elemental Lords no requirement Spend 200 Light Orbs Ruins and Death: Duel 1

Specter Killing Flames: Practice 1

Ruins and Death Complete all main quests for The Absolute Monarch and The Warriors of the Six Elemental Lords Spend 200 Black Orbs Absolute Ruler: Duel 2
Mystery of the Megalith Complete all main quests for Ruins and Death Spend 200 Earth Orbs Absolute Monarch: Exercise 1

Pyroxene Warriors: Duel 1

Pyroxene Warriors Complete all main quests for The Absolute Monarch and The Warriors of the Six Elemental Lords Spend 200 Earth Orbs Glory of the Gladiator Beast: Scenario
Glory of the Gladiator Beasts Complete the Pyroxene Warriors Spend 200 Wind Orbs Mystery of the Megalith: Exercise 1

Glory of the Gladiator Beasts: Duel 1

Examining the Origins of Karakuri Complete all main quests for Ruins and Demise and The Pyroxene Warriors Spend 200 Earth Orbs Studying the Origins of Karakuri: Target Quest

Glory of the Gladiator Beast: The Scenario

Specter Killing Flames Complete all main quests to Study Karakuri's Origins Spend 200 Fire Orbs Warriors of the Six Elemental Lords: Duel 1

The Pyroxene Warriors: Exercise 1

Gears of Justice Dispatch! Complete all main quests for Ruins and Demise and The Pyroxene Warriors Spend 200 Earth Orbs Gears of Justice Dispatch!: Target mission

Steamy Dinosaurs of the Uncharted Lands: Exercise 1

Digital Errors in Cyberspace Complete all main missions for Gears of Justice Dispatch! Spend 200 Light Orbs Gears of Justice Dispatch!: App 1

Digital Errors in Cyberspace: Practice 1

Steamy Dinosaurs of the Uncharted Lands Complete all main missions for Gears of Justice Dispatch! and Examining the Origins of Karakuri Spend 200 Water Spheres Steamy Dinosaurs of the Uncharted Lands: Target quest

Triumph of the Gladiator Beasts: Exercise 1

Gigantic Mechanical Conch Complete all main quests for Uncharted Lands' Steam Dinosaurs Spend 200 Black Orbs Specter Slaying Flames: Script

Glory of the Gladiator Beasts: Duel 1

Legend of the Star Heroes (selected by World Legacy) Complete all main missions for Gears of Justice Dispatch! and Examining the Origins of Karakuri Spend 100 Orbs of all types: Light, Wind, Fire and Darkness Clear all previous doors to welcome the Side Section
Legend of the Star Heroes (Martyr's Gift) Complete all main quests for Legend of the Star Heroes (World Heritage selected) Spend 200 Fire Orbs, 100 Earth Orbs, and 100 Black Orbs Clear all previous doors to welcome the Side Section

 

 

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