Loop Hero: What Are Gold Cards For?

Loop Hero: What Are Gold Cards For? ; Loop Hero has a card-based system to rebuild an empty world and gold cards, especially useful if players use them correctly.

Loop herohas a card-based system for rebuilding an empty world. Each card placed provides new benefits for the hero or new challenges that offer valuable resources or equipment as rewards. Due to the nature of being a roguelike game, the cards placed are lost when an expedition ends untimely. As the player expands the permanent campsite center, new cards will become available during explorations. Among those to unlock are powerful Gold cards.

Loop Hero: What Are Gold Cards For?

In Loop Hero, cards fall into one of five categories. Often cards are categorized by where you can place them on the exploration map (Road, Roadside or Landscape). Then there are Special cards that don't fall into either of these groups. Finally, even more special are the Gold cards. Players will immediately recognize Gold cards from the special border they have.

The description of Gold Cards

Players during an expedition gold cards Before you can even consider using it, it must first be unlocked. First and foremost, Loop hero players must build their campsites until they have an Intel Center. From there, an additional facility must be built, which will correspond to each respective Gold card. For example, having a Foundry in addition to the Intel Center will allow the Arsenal card to be used.

Loop Hero: What Are Gold Cards For?

 

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Below is a list of obtainable Gold cards and their prerequisites and effects:

  • Arsenal – Requires Smelter at Camp, the Roadside card unlocks an additional equipment slot for the duration of the exploration, but reduces the stats of all equipment dropped by 15% afterward.
  • Maze of memories – Requires Library in Camp, Landscape card takes up a lot of space on the map and therefore fills the boss bar very quickly.
  • Ancestral Crypt – Requires Crypt in Camp, Landscape card, gives +3 CP to each enemy with a killed soul and gives a resurrection after death, but removes the HP bonus from armor.
  • Zero Milestone – Requires the Alchemist's Tent in Camp, The Path card weakens enemies close to this card's meridian and strengthens enemies far from the meridian.

In addition to the special effects and prerequisites, Gold cards have one more unique feature. Each Golden card can only be placed once per campaign. This makes it very important to decide when and where to place these cards. Playing them too soon at once can be disastrous, as all gold cards are double-edged swords with a beneficial and harmful effect. For example, it would be an unfortunate choice for a player to place a Maze of Memories when they are not quite ready to fight a boss.

The ultimate purpose of gold cards is to speed up adventures for experienced players. Those who are knowledgeable enough to prepare for the inevitable downsides that gold cards present can enjoy all the benefits without worry. A good first step for new players who want to use advanced techniques would be to become familiar with the basic stats in the game.