Frank Brawl Stars Features and Costumes

Brawl Stars Frank

In this writing Frank Brawl Stars Features and Costumes we will examineFrank , Brawl Stars is the game adaptation of Frankestein; It is quite similar in appearance to the cult character. A character that is very preferred by the players, who destroys the opponents with the hammer in his hand. Frank We will provide information about Star Powers, Accessories and Costumes.

Also The Turkish Frank  Nprincipal to playTips What are we will talk about them.

Here is all the details Frank  character…


Brawl Stars Frank character
Brawl Stars Frank character

Frank Brawl Stars Features and Costumes

7000 soulful Frank Swings her hammer at enemies, sending out a shockwave. His superpower is a particularly powerful blow that stuns enemies.

Deals damage to multiple enemies in a single hit, not just one.

Frank, who attacks with a big hammer and sends a wave that can hit multiple enemies Epik It is character. Frank also have a very high health and allows it to withstand a lot of damage. His signature ability can stun enemies for a reasonable amount of time, leaving them vulnerable to attacks from himself or his teammates.

accessory, Active Noise CancellationMomentarily makes him immune to stuns, slows, and knockbacks.

First Star Power Power Thief , After defeating an enemy, grants it a damage boost for a period of time

Second Star Power SpongeIncreases your maximum health throughout the match.

Attack: A solid blow ;

It takes a while for Frank to wrap the hammer blow, but the hit is so hard it sends out a shockwave.
Frank slams the ground with his hammer and sends out a shockwave that can hit multiple enemies. Effect, NitaIt looks similar to multiplying the bursts of . However, it takes a while to attack at 4 seconds, leaving Frank vulnerable as he can't move while attacking. Frank's attack is canceled if he is hit with a stun or knockback.

Super: Shocking Shot 

Frank's biggest hit sends a shockwave that destroys the environment and stuns enemies for a period of time.
Frank fires a swing with his hammer, sending out a larger shockwave that can break through obstacles, hitting multiple enemies and stunning them for 2 seconds, making them completely defenseless. If Frank's Super is stunned or knocked back, it can be canceled during the long arming time (for example, Shelly's Super).

Brawl Stars Frank Costumes

Frank is one of the characters with the most costumes in the game. It can have different looks thanks to its 4 different costumes. Frank's costumes and prices are as follows;

  • Caveman: 80 diamonds
  • DJ: 80 diamonds
  • Real Silver: 10000 gold
  • Real Gold. 25000 gold
Frank Brawl Stars Features and Costumes
Frank Brawl Stars Features and Costumes

Frank Features

  • Rarity: Epic
  • Movement speed: 770
  • 1st level health: 6400
  • 9th – 10th level health: 8960
  • Range: 6
  • Level 1 damage: 1200
  • 9th – 10th level damage: 1680
  • Supercharge per hit: 36%
  • Reload time. 0.8 seconds
Level Health
1 7000
2 7350
3 7700
4 8050
5 8400
6 8750
7 9100
8 9450
9 – 10 9800

Frank Star Power

warrior's 1. star power : Power Thief ;

Frank steals the power of a defeated enemy, increasing their damage by 12% for 50 seconds!
After defeating an enemy, Frank will gain a 12% increase in damage for 50 seconds and deal a total of 2520 damage while Star Power is active. During this time, it will glow purple, indicating that it is active.

warrior's 2. star power :  Sponge ;

Frank gains +1100 health.
Frank gains +1100 health and increases his max health to 10900. This also affects the passive health regeneration process.

Frank Accessory

warrior's 1. accessory : Active Noise Cancellation ;

Frank dispels any disabling effects on himself and is momentarily immune to stuns, slows, and knockbacks.
When activated, Frank is immune to stuns, slows, and knockbacks for 1.5 seconds. This accessory can be used when attacking or using your Super.

Frank Tips

  1. Frank has a big damage output, but with a big delay. Try to ambush the enemy player one on one from the grass to take advantage of its damage without putting yourself in danger. This is especially about Frank's Super. The delay is even greater, but if you're on the turf your opponent won't have much time to react to your attack.
  2. Frank's attack stops his movement. If you are in danger of dying and fleeing from an opponent, especially a short-range player, do not attack them. This will allow them to beat you easily. Instead, rely on Frank's fast movement speed to find cover.
  3. Frank's range is relatively short .So avoid chasing enemies far away from you.
  4. In the Cannon Depending on how close each team is to each other, Frank can quickly charge his Super at the start of a round and then can break the wall covering the goal to make the goal much easier. For the same reason, it's great at super launching the ball when you have a Super, because it's so easy to recharge.
    Use Frank's Super if your teammates can take advantage of it too. If used correctly, it can allow your team to eliminate the enemy team.
  5. Frank is vulnerable to longer range Warriors, but The cousin ve Rose comic Incredibly effective against tanks. This is because it can deal massive amounts of damage as you get closer and closer to tanks, allowing it to charge super fast.
  6. Since Frank's Super can be interrupted, you can always block these interrupts by dragging the Super, canceling it, and then performing a normal attack. You will be yellow on the screen, you are about to use your Super and it will look like you are animating the attack, but instead you are just doing a normal attack.
  7. When your Super and main attacks are fully charged, use your Super first, paralyze the enemy and hold them steady while you finish off them with your main attacks, while you can't counter at all.Reckoning or a War Ball great team playing, Mileage with Frank. Wait for both of you to do their Super attacks. Once this is done, look for a group of enemy players. While Frank stuns all the enemies in the group Mileage'or let it beat Super.
  8. If the enemy team has reliable stun or knockback abilities (for example, Shelly, The cousin, etc). Active Noise Cancellation should use. However, Frank's accessory, Gene's Super or Sprout's wall will not cancel being pushed back, so Frank must be careful when they have his Supers.
  9. Frank as stuns against Big Boss are much less powerful Big Gameda not recommended.

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