Apex Legends Fuse Abilities

Apex Legends Fuse Abilities ; The latest contender to arrive in Apex Legends is Aussie explosive enthusiast Fuse, which offers a simple kit focused entirely on destruction.

Apex LegendsA new season in . With Season 8 came the Australian-accented Fuse, who likes a grenade or two.

Apex Legends Fuse Abilities

Alongside Fuse's explosive arrival in Kings Canyon, Legend also introduced the classic 30-30 Repeater-arm rifle from his home country of Salvo. This weapon is difficult to master, but in the right hands it can be very powerful at mid ranges.

Given Fuse's affinity for all things explosive, his abilities spin to cause a lot of destruction - far more than any other Legendary has ever had. His passive and tactical abilities work very well together, ensuring that enemies are always trapped or blown up by grenades. Meanwhile, his ultimate, a massive firebomb called The Motherlode, is versatile, allowing proficient players to create space to protect themselves or engulf enemies in flames.

Bomber – Passive Ability:

All longtime Apex Legends players will appreciate some aspect of Fuse's Grenadier passive ability, as it's standard rule in Apex Legends. Fuse can double the number of grenades as he can carry an extra one per inventory slot. This means that Fuse players can bombard enemy teams in the form of Arc Stars, Frags, and Thermites with plenty of firepower to deal serious damage.

What's more, Fuse uses the grenade catapult on his arm to launch all grenades much farther, faster and more accurately, allowing skilled players to quickly launch multiple grenades from long distance to fend off an enemy team. Arc Stars can be thrown extremely far compared to other types of grenades, and the added accuracy makes it easier for enemy players to cling to. Grenades also gain an extra orbital path to show where a Fragment will jump when it first hits a surface. Players must use this to accurately bounce grenades from walls to capture enemies behind cover.

This passive ability puts Fuse ahead of other Legends in some ways, as it allows players to put too much pressure on enemy teams by constantly forcing them to reposition to evade grenades. Fuse players should carry all three types of grenades - if they have inventory space - they can all be very useful. Grenades are a great general purpose grenade that deals powerful damage to anyone caught in the blast; Arc Stars, on the other hand, are great for slowing down enemies and making them much easier to hit.

Coordinating with teammates to launch a few Termite grenades at a building can easily fry a team when hit, but Termites' long stay makes them great at area denial and trapping enemies inside. Pursuing with more grenades through windows and doors can further help secure these eliminations.

To lean towards this grenade-heavy playstyle, Fuse players may need to consider sacrificing ammo or healing items to make room for grenades. Another thing to note is that Fuse's grenade throwing abilities put Wattson and his Intercept Pylon against him a great deal, as the Pylon destroys all grenades thrown in front of him. Fuse players must speed up their grenade throws to make sure they don't waste it all by throwing them into a Pylon.

Knuckle Cluster – Tactical Ability:

The Knuckle Cluster is a useful and deadly tactical skill as it is one of the few tactical abilities in Apex Legends that deals visible damage. As with her passive ability, Fuse will load her arm-mounted grenade catapult with a special Knuckle Cluster grenade that can be thrown far and move very quickly. Tapping the tactical ability button will fire the Knuckle Cluster very quickly; this can be useful if players find themselves trying to reload their weapons and quickly finish off a weakened enemy. Although, by holding the tactical button, players can accurately aim where to go using the Knuckle Cluster's orbital path, just like throwing a grenade.

When a Knuckle Cluster is launched, it will cling to any surface, including enemies, and within seconds will begin to emit a series of small explosions that deal low damage over a large area. Tacking an enemy with the Knuckle Cluster also deals 10 damage. From testing, the greatest damage a Knuckle Cluster grenade can do to an enemy appears to be slightly less than 50 damage, assuming they stand completely still within the bursts. It's important to note that the Knuckle Cluster's explosions don't move with the grenade, so if a Fuse player clings to an enemy, the enemy can avoid some of the damage by escaping from the jam.

Another great aspect of Knuckle Cluster bombs is their ability to destroy doors. If an enemy is standing behind a door to keep the door closed, a Fuse player can fire a Knuckle Cluster at the door, blowing it up, revealing the player inside and possibly dealing some damage to them if they stand too close.

The Knuckle Cluster adds even more to Fuse's aggressive grenade-spam gameplay, as Fuse players will always have a grenade available to use, especially when the ability is only on a 25 second cooldown. However, players need to be careful when using Knuckle Sets in tight spaces as they can cause self-injury. The ability can also be used defensively, like a Thermite grenade, to stop an enemy team pushing forward. Quickly firing a Knuckle Cluster on the ground while running can give Fuse players and teammates extra time to heal or reposition during a fight.

The Motherlode – Ultimate Ability:

Using the huge handheld mortar, Fuse can unleash the final explosive, The Motherlode. This bomb flies through the air and explodes over an area, raining down a ring of fire. Activating the Home Node will initially cause Fuse to equip the mortar. Players will be able to see a curved green line at the end with a ring showing where the bomb will fly and where the ring of fire will land.

When Fuse players are equipped with a mortar, there will be a white ring on the right side of the screen indicating the Home Node's maximum range. The farther the player aims, the fuller the ring will be. If a player targets the Main Node too far, the green line will turn red and the ball cannot be fired.

Apex Legends Fuse Abilities

Once Fuse players have chosen their desired spot and fired The Motherlode, the projectile will curl into the target and explode, releasing its fire that remains on the ground in just under 20 seconds. Any enemy that walks through the fire takes 35 damage, then five triggers take eight damage – 12 damage per tick if they keep standing in the ring of fire – making Fuse's ultimate ability quite powerful. Not only does it deal enough damage to knock down a blue body shield, it also causes burning players a slowing effect similar to the concussive effect from Bangalore's Creeping Barrage.

Apex Legends Fuse Abilities

The Motherlode also only has a two-minute cooldown, so it can be used quite often, and most Fuse players should charge it at least once per fight. Since the large ring of fire is great for trapping enemy teams in a small area, the large ring of fire is a useful ability to start a fight, allowing Fuse players and teammates to attack their opponents with grenades and force them to run through the fire and suffer its effects. It's also a good ultimate skill to use mid-fight to make room for an enemy team. A well-placed ring of fire can narrow the battlefield in the player's favor or block a possible escape route for an enemy team.

While not the greatest strategy, the Masternode can also be fired indoors to quickly fill a room with fire, as the Bomb will just hit the ceiling and explode instantly. As the green aim line will turn orange, players will know if the Master Node is hitting something. This can be an effective strategy in tight spaces like the Bunker in Kings Canyon, as it can deal serious burning damage to enemies. Often times, the fire will be very close together, creating a wall of fire that is still useful in creating space for a player and his team to escape and heal.

Insurance players should note that they will also take full burn damage from their Masternodes. If any player fires The Motherlode inside, they must immediately start walking backwards to avoid catching fire. However, if any player touches fire from a Homenode while falling, they will take very little damage and will not suffer any burning or slowing effects.

Apex Legends Fuse Abilities

Another great aspect of The Motherlode is that it has a handy zoom feature that allows Fuse players to better see distant action. This not only helps with precise, long-range aiming for the Master Node, it can also aid overall tracking by zooming in to search for distant teams. Players can also move normally while holding the ball so Fuse players can run around to search the area for their team.

Fuse is a fairly simple Legend to use with a damage-only kit. Both Masternode and Knuckle Cluster are very forgiving abilities due to their large area of ​​effect and relatively short cooldown. Despite its general damage focus, Fuse is a great all-round Legend when it comes to varying playstyles.

Launching an attack with a volley of grenades and a Knuckle Cluster and then attacking a burning building weapon is a viable aggressive tactic, but the extreme range of Fuse's ultimate and grenade throwing abilities means he can also rain destruction from afar. The simplicity of the kit also allows players to use their abilities in many ways and situations, meaning the most skilled Fuse players will be the ones who get creative with their explosive arsenal.